itsalltemporary:

blackquarterasian:

theomeganerd:

Pokemon Pokecenter Imagined in Modern 3D by Evan Liaw

angrydinosaur:

Amazing.

A depth of awesome info.

myrntai:

Indian ink, Copics and background in Photoshop.

myrntai:

Indian ink, Copics and background in Photoshop.

Sprites for a Global Game Jam 2013 game about robots with hearts that you program to maintain a building. Beep beep BEEP.
Theme: Sound of a Heartbeat.

Sprites for a Global Game Jam 2013 game about robots with hearts that you program to maintain a building. Beep beep BEEP.

Theme: Sound of a Heartbeat.

“You know in 1993 we weren’t the bicycling capital of America. Seventeen years later, for the equivalent cost of a single mile of freeway, we have a bike infrastructure.”
Sam Adams, Mayor of Portland, Oregon; where ~8% of commuters cycle to work. (via tasfromtas)

im-cool-like-that:

The World’s Smallest Dog x

A wild Lillipup appears!

Lots of hard work brewing games over here.
NunaJump v0.1.0
(Controls: WAS, for jumping, left, right movement. WAS in the second “world” to attach to the balls.)

mzgoddard.github.com/nunajump/tags/v0.1.0/
NunaJump is a combination of a previous series of hobby projects named Nuna with a core around attaching the player to world objects, accelerating around them, then launching to cover a distance to some other object to interact with it. The first Nuna was a platformer involving physics puzzles solved by attaching ropes between objects but it was very complicated. A later version was more abstract, simple, and had in part a feel akin to Faraway, but my prototype didn’t answer how to allow the faster swing-like motion of its predecessor which I missed.
This version of Nuna, or NunaJump, is a “typical” physics platformer, with an alternative world containing something like the second Faraway-like version. This copy presented here has a narrow play space but at least allows some initial primitive testing of “launching” into the normal world from “puddle”, referring to a desired puddle appearence from the normal world, space. One of the things I’ll test immediately with the subsequent version is an accelerated launch allowing for an easy controlled selection of angle with a sudden burst of speed upon release depending on the level of the character’s items.

Lots of hard work brewing games over here.

NunaJump v0.1.0

(Controls: WAS, for jumping, left, right movement. WAS in the second “world” to attach to the balls.)

mzgoddard.github.com/nunajump/tags/v0.1.0/

NunaJump is a combination of a previous series of hobby projects named Nuna with a core around attaching the player to world objects, accelerating around them, then launching to cover a distance to some other object to interact with it. The first Nuna was a platformer involving physics puzzles solved by attaching ropes between objects but it was very complicated. A later version was more abstract, simple, and had in part a feel akin to Faraway, but my prototype didn’t answer how to allow the faster swing-like motion of its predecessor which I missed.

This version of Nuna, or NunaJump, is a “typical” physics platformer, with an alternative world containing something like the second Faraway-like version. This copy presented here has a narrow play space but at least allows some initial primitive testing of “launching” into the normal world from “puddle”, referring to a desired puddle appearence from the normal world, space. One of the things I’ll test immediately with the subsequent version is an accelerated launch allowing for an easy controlled selection of angle with a sudden burst of speed upon release depending on the level of the character’s items.

ianjq:

bravestwarriors:

Watch the first episode of Bravest Warriors, “Time Slime” premiering exclusively on YouTube

Created by Pendleton Ward, the mind behind Cartoon Network’s Adventure Time, and directed by Breehn Burns, Co-Creator of Dr. Tran, Bravest Warriors follows 4 teenaged heroes-for-hire as they warp through galaxies to save adorable aliens and their worlds using the power of their emotions.

“Time Slime”
…or be forever stuck in a time loop! With their parents gone, the Bravest Warriors must step up. Wallow connects with a love from his past and the Bravest Warriors must save Glendale, or be forever stuck in a time loop!

Subscribe now to Cartoon Hangover to catch all the new Bravest Warriors episodes airing every Thursday, exclusively on YouTube.

Submit any and all fan art from today’s episode right here!

Hey check it out

I’m the voice of the big orange dude

Prospect Hill Park in Waltham, MA disappointed me in its lack of awesome far distance views but surprised me in some old buildings that had a lot of great texture and rustic feel.

It was an ok stop in my birthday bike trip yesterday.