Lots of hard work brewing games over here.
(Controls: WAS, for jumping, left, right movement. WAS in the second “world” to attach to the balls.)
NunaJump is a combination of a previous series of hobby projects named Nuna with a core around attaching the player to world objects, accelerating around them, then launching to cover a distance to some other object to interact with it. The first Nuna was a platformer involving physics puzzles solved by attaching ropes between objects but it was very complicated. A later version was more abstract, simple, and had in part a feel akin to Faraway, but my prototype didn’t answer how to allow the faster swing-like motion of its predecessor which I missed.
This version of Nuna, or NunaJump, is a “typical” physics platformer, with an alternative world containing something like the second Faraway-like version. This copy presented here has a narrow play space but at least allows some initial primitive testing of “launching” into the normal world from “puddle”, referring to a desired puddle appearence from the normal world, space. One of the things I’ll test immediately with the subsequent version is an accelerated launch allowing for an easy controlled selection of angle with a sudden burst of speed upon release depending on the level of the character’s items.